
We're Oxomo Games
We take risks to make truly great games that stand the test of time.Our philosophy is that Roblox can be something greater than engagement maximization. We seek to build experiences sustainable by design, not by intense LiveOps. Games should feel fun to play, and anything other than that is not acceptable.
Our Games

Deep Depths
Their profit makes me expendable. I line the pockets of trillionaires for one last moment with my soul.Go underground to previous layers of humanity as a proletarian, a soul-licensed worker sent to get valuables for the trillionaires in hope of a better future. Loot weapons, ammo, items, and more to upgrade your character the deeper you go. Fight the hyper-evolved deviats to survive for one more moment. Unlock classes to gain usable upgrades for your future runs, where you will be reborn again.

Velocity
SPEED IS POWER.Use your speed to do more damage! Take advantage of abilities including grappling, sliding, sprinting, wall bouncing, and more to move faster than your opponents. Unlock core abilities to form playstyles, mutators to enhance them, and cosmetics to swag them out.VELOCITY was the winner of the $50k DoBig gamejam and is now developed and published independently by Oxomo Games as a fully produced project!

High Peaks
Climb on columns of stone to reach the top at 5000 feet. Along the way you can pick up buffs, items, and coins for your journey to ultimately beat the darkness, which is rising.Falling into the darkness before reaching the highest peak will eliminate you! Keep climbing, manage stats, use consumables, and more!
Leadership

iGottic - CEO & Founder
Mia Gobble, known as Mia Gobble, is the founder of Oxomo Games. She has worked on top experiences on Roblox, including Slap Battles, Evade, Combat Warriors, and Super Hero Tycoon. She also previously owned and developed for Iconic Gaming, which has games such as No-Scope Arcade, No-Scope Sniping, Infinite Autocorrect, What's The Word, and more. She is looking to try risky ideas and more through Oxomo Games.

Cheri - Executive producer
Cheri is a producer with strong experience across the board. She has 3+ years of experience in game development and a B.F.A. in Game Art. With her background in art and production, she has led multiple titles from conception, planning, production, release, and live operations on various platforms ranging from Unity, Unreal Engine, and Roblox. Her skills in leading technical creative pipelines has developed her ability ship successful games.
Join Us
We're seeking talent to join us on our mission to make great games.
Development
Join the in-house development team to work on next-generation Roblox projects, including Velocity or Deep Depths.
Incubator
Have a game idea you want to see come to life? Learn more about our incubation program, which can fully realize your potential.
Contact Us
Fill out the form below if you're interested in joining the team, proposing a game for us to publish, or if you have inquiries!
Please bear in mind that we'll only respond to serious inquiries. Any malicious or unserious messages will put you on our block list.Don't be scared to reach out to us though, we don't bite.Response times vary, so please only fill out the form once (unless a long stretch of time passes, then it's fair to try again). We will try to respond to every serious contact message; in other words, we won't ghost you!
Have a game idea?
With our incubation program, we can turn your game idea into something fully produced!

Who we want
We want passionate and talented game developers who have a minimum viable product reach out to us for evaluation. Do you have a quickly-thrown-together demo that shows what you're thinking, just to test the gameplay? Good, we want that!
what you get
If we like your game idea and demo, we'd love to have you join us! In exchange for a 30% revenue share, we can put together and lead a team for you, fully produce the project, set up a development cycle, connect you to resources you need, and establish a pipeline to Tencell Studios, who may market your game and cover LiveOps.
Prerequisites
You need to pull your own weight, since we want you on your own game. This means we look for talented, passionate developers looking to try risky ideas for potentially massive payoffs. Reach out, and we can tell you if you're fit!
get discovered
You don't spend a dime on marketing. As part of fully realizing your project, we will make sure it gets seen by who you're looking for.
Get talent
We have the connections and pipelines to bring people to the team that will turn an idea into something completely polished.
Avoid burnout
Trust we, we know about burnout. That's why we provide leadership, production, and an exit strategy to get your team to the finish line.
Examples
Consider the three examples below for how revenue is spent. In these examples, a game makes about $500,000 USD a year in total, split among the shares.
Raw share
By default, Oxomo Games retains a 30% share for producing the game, creating and managing the team, and fully realizing an idea to a completely produced experience. Given $500,000/yr revenue, it would be split up like so:
| Oxomo games | Your team | Tencell studios |
|---|---|---|
| $150,000 (30%) | $350,000 (70%) | $0 (0%) |
Plus marketing
When complete, your project may be eligible for marketing. If so, you don't pay for it at all! We give up some of our own cut (usually around 10%) to get the game marketed, and your team does not receive a penalty for it flopping.
| Oxomo games | Your team | Tencell studios |
|---|---|---|
| $100,000 (20%) | $350,000 (70%) | $50,000 (10%) |
Plus LiveOps
If your game succeeds, you may have the option to give up 10% of your team's revenue share to have all updates handled for you, forever. This means you get the cut without the work! We would likely give up more of our own cut too:
| Oxomo games | Your team | Tencell studios |
|---|---|---|
| $50,000 (10%) | $300,000 (60%) | $150,000 (30%) |
It really is that simple.
If you have an idea, a demo, and a drive to do something truly unique, we want you to contact us. So what are you waiting for? Let's hear from you!
Join our team
Working at Oxomo Games means having your own creative freedom to make big decisions and to be a part of even bigger ones. We're a relaxed company that focuses on deliverables, not time spent per week.We also seek to maintain a safe working environment, with a zero-tolerance policy for harassment, abuse, or anything else. Oxomo Games is woman and LGTBQ run and owned, with members of the team being all around the world.
Nothing for you?
Reach out anyways, and see if something will open up soon! If not, we can still keep you in our talent pool!